Combine Mario Bros and Braid and this is what you get.
Use your time-rewinding ability to save the precious artifact from the vicious critters.
Rewind time for up to 10(!) seconds by holding the right mouse button or Left Ctrl.
While rewinding, the artifact will levitate upwards. Once it
reaches the vortex above the sun, you’ve won the game!
After you’ve traveled back in time you’ll be able to observe
the silhouette of your former self. Take note of this and use it to your advantage.
Make sure that the critters does not touch the artifact or it will break.
Manipulate the timeline to your advantage!
Made for the 27th Ludum Dare game jam.
Play the latest version(WIP): Apotheosis
Entry page: Ludum Dare
My entry for 7DFPS.
7DFPS is a gamejam in which you create a first person shooter during the course of a week.
With Amongst the Uncommon, I chose to create a multiplayer deathmatch FPS.
In Amongst the Uncommon, paintball-shooting robot shamans come together to play some hardcore paintball.
Use the awesome power of paintballs to convert the creatures of the world to your side, and use them to crush your opponents.
Entry page: http://7dfps.org/?projects=amongst-the-uncommon
This game began as an entry to Ludum Dare 23, a competion in which you have to make a game in under 48 hours. The game ranked 5th in the graphics category.
This was the first time I participated. The Tiny Gryphalope is a fantasy-themed 3d shoot em up, in which you’re controlling “the tiny Gryphalope”(a gryphon-jackalope) through a dark tunnel filled with giant laser-spitting bug swarms.
Hovering around the Gryphalope are three different weapons, each with its own characteristics.
Ludum Dare entry page: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11939
The first version of Io was developed as a school project and a proof-of-concept.
It is a puzzle platformer with a unique mechanic; a clay gun that can add and remove geometry in specific areas on each levels.
The clay gun is used to solve puzzles throughout the game.
Download version 1:
Download Io v1 (puzzle platformer) 51.66 MB
Development of a version with completely malleable levels and a roguelike gameplay style was also started, but never finished.
Download version 2:
Download Io v2 (roguelike platformer, unfinished) 33.69 MB
My first completed game. This was a very long running project.
SoulHunter is a 3D adventure game with sword-based hack- and slash combat. The main protagonist of the game, is kind of an anti-hero, a wretched creature that has lost its own soul. To survive, it has to consume the weak souls of the monsters inhabiting the large forest in which the game takes place.
Hyperion is an oldschool 2D platform shooter, being developed with SDL.
The main character in Hyperion is your typical astronaut, equipped with a modest, but none the less lethal plasma-arm-cannon. The premise is as simple as it is brilliant; stranded on a lush forest planet inhabited by blood-thirsty aliens, you have to survive your way through the level until you reach a magic space-crystal.
A level editor is built into the game, allowing you to create levels from scratch. The two levels in this demo were made using the built-in editor. The game is a work-in-progress, and the demo is currently available for Windows and the handheld GP2X (more platforms may be added later).
A simple 3d shoot ‘em up I made in Java ME.
The game features a pterosaur(possibly a Pteranodon longiceps?) with laser cannons mounted on its back, fighting off an invading alien force.
The game requires a device(a mobile phone for instance) with Java ME support, MIDP 2.0, CLDC 1.1 and pretty good specs.
This is the story of the Digger and the Knights of Evil.
The Knights of Evil stole all of the Digger’s shiny crystals and scattered them over six different levels. Armed with a pair of motorized shovels it´s up to you to get them back!
Made in 2005 using Dark Basic Classic, this was my first true 3D game. You play as “The Digger”, a small creature that dig the lands for precious crystals. Featuring a deformable landscape, which enables you to not only dig for crystals but even trap enemies in holes.
The game was reviewed in 2005 by “The Game Creators”, creators of Dark Basic.
“Plenty of thought and attention to detail has
gone into this game, and that’s something
you see precious little of these days, and I
for one salute it. ” -The Game Creators
You can read the full review here.
I’ve made a minor upgrade to make the game work in Windows Vista and Windows 7, see the “readme”-file for more details.
A prototype pseudo-3D game with destructible terrain.
With this game I wanted to achieve the kind of landscape deformation seen in the famous Worms series. The project was put on ice due to a harddrive crash.